Product Design Internship · 2026

AI training platform for artists

Scan your body

Select the areas of tension.

Head

Heart

Stomach

Hands

Legs

Neck

Shoulders

body check

nothing selected yet

Scan your body

Select the areas of tension.

Head

Heart

Stomach

Hands

Legs

Neck

Shoulders

body check

nothing selected yet

D-Day · Match Day

How are you

feeling?

🔥

High Nerves

Racing heart, shaking hands.

😤

Optimal Tension

Energy is up. Feeling good.

😶

Too Flat

Not nervous enough. Can’t seem to focus.

start my warm-up

Back

Home

D-Day

Archive

First Serve 🏸

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ROLE

UIUX Designer

TIMELINE

Mar, 20, 2026 -

Mar, 22, 2026

TEAM

Angela Han

SKILLS

UIUX Design

Branding

The app creates a structured path from waiting to performance, helping athletes feel more steady, prepared, and ready to compete.

HIGH-FIDELITY DESIGN

From posting a trip to finding the right match.

01.

Onboarding

02.

Visualization Training

03.

Breathing rest

03.

Game day

03.

Body check in

03.

Archieve

03.

Notes

DESIGN GUIDLINE

Heading

Components

Color

→

←

+

Ready

Next

Logo

Fonts

Bebas Neue

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

a b c d e f g h i j k l m n o p q r s t u v w x y z

DM SANS

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

a b c d e f g h i j k l m n o p q r s t u v w x y z

USER RESEARCH

Understanding what happens before the game

"I know I need to calm down, but I don’t always know what to do in the moment."

— Tufts student athlete

We surveyed 15 Tufts student-athletes across five sports (sailing, badminton, track, soccer, and tennis) to understand how they experience pre-game stress and what support their current routines lack.

Survey result reveals pre-game anxiety is a common and significant challenge for athletes

01.

Experienced physical symptoms due to anxiety

70%

03.

Claims current wellness tools are too general, not tailored for athletes

69%

02.

Interested in using a short pre-game for focus and mental readiness

83%

04.

Felt the waiting period is more challenging than the game itself

64%

PROJECT GOAL

Helping athletes feel more steady, prepared, and ready to compete

01.

Tailored routines

Build pre-game routines around each athlete’s needs.

02.

Flexible preparation

Support athletes whether they have 5 minutes or 30 before competing.

03.

Body and emotion check-ins

Help athletes recognize how they feel before competing.

04.

Visualization and voice prompts

Guide athletes through quick, focused mental preparation.

REFLECTION

What I learned

Designing within a real product.

I learned how to balance user needs, business goals, and existing product constraints while keeping the experience consistent across both rider and driver journeys.

Simplification is Convinence.

Reducing unnecessary steps doesn’t mean removing functionality; it means making the experience easier and more intuitive.